All posts tagged “the legend of zelda: ocarina of time”

How to play Ocarina of Time with cell-shading and hi-res textures on Windows 7

NOTE: If you have any questions, write a comment.

CHANGELOG

27th of October, 2010: Tested with Windows 7.

12th of March, 2008: Tested with Windows XP.

The communities for old console games are quite amazing, I myself am mostly interested in Nintendo 64 games, especially The Legend of Zelda: Ocarina of Time (best game ever made), and I had heard about someone redoing all the textures. I finally decided to check it out and since it took me forever to figure this out, I thought I might as well do a guide about it.

Emulator

First of all you need an emulator to run the game, the most popular are 1964 and Project 64. Since I got everything working first on 1964, that’s what I’ll be talking about in this guide. So, without further ado:

  1. Download 1964 version 0.9.9 here.
  2. Install it.

Now we need a better video plugin, the most popular is the Rice Video Plugin version 6.1.1 beta 10. As far as I’ve understood a guy named ‘Mudblood’ started updating it after that, so this is the last version made by ‘Rice’ himself.

  1. Download Rice Video Plugin version 6.1.1 beta 10 here.
  2. Unpack it and put the two dll files in this folder: C:/<installation folder>/1964/099/plugin/.
  3. You need another file though, it’s called BMGlib.dll and you can download the package here.
  4. Unpack it and put the dll file in C:/<installation folder>/1964/099/.

Now we need to configure 1964.

  1. Open the program.
  2. Go to Plug-ins -> Change Plug-ins.
  3. Select Rice’s Video Plugin 6.1.1 beta 10 from the dropdown window under System Default Video Plugin.
  4. Press OK.
  5. Go to Plug-ins -> Video Settings.
  6. Go to the General Options tab.
  7. Change Full Screen Resolution to something higher (like 1024 x 768).
  8. Uncheck Hide Advanced Options.
  9. Press OK (closing the options window).
  10. Reopen Plug-ins -> Video Settings.
  11. Go to the Texture Filters tab.
  12. Change Texture Quality to 32-bit Texture.
  13. Change Texture Enhancement to 2x (Double the texture size).
  14. Check Load hi-res textures if available.
  15. Press OK.

That’s all for setting up the emulator.

ROM

Now you need the rom, the game itself. I can’t really help you with that, although looking here may be a good idea. The rom I’m using is called Legend of Zelda, The – Ocarina of Time (U) (V1.0), the guide may work on other versions of, though. If you find the rom you can run it from 1964 by pressing Ctrl + D and then selecting the folder where it’s located.

Cell-Shading and Hi-Res

This is really what makes it worth going through all this trouble to play the game. The texture packs are rather hard to find, but I found two of the most popular. The first one is made by a guy named ‘Djipi’. He spend 1,5 years redoing every single texture in the game, making it look like Wind Waker. The second pack is with high-resolution textures, which look a lot like the textures from Twilight Princess. This is how you install them:

  1. Download the cell-shading package here (mirror 1, mirror 2).
    Or, download the hi-res package here (mirror).
    UPDATE: I found a more complete, community-created hi-res package, download here. (More info, video and screenshots here.)
  2. Unzip the package you selected.
  3. Put everything into C:/<installation folder>/1964/099/plugin/hires_texture/ (you may need to manually create the hires_texture folder).
  4. Now your directory structure should look like this: C:/<installation folder>/1964/099/plugin/hires_texture/The Legend of Zelda.

If that’s the case you’re done! If you want to try the other package you can rename the The Legend of Zelda folder, and then put the other folder in there. Now, when you open up 1964 and double-click the rom the emulator should start going through all the new textures before loading the game. If it doesn’t find anything you probably forgot to check Load hi-res textures if available.

Taking it to the next level

Playing Ocarina of Time on a keyboard isn’t quite the same though, I decided to buy this, so now I use my wireless Xbox 360 controller to play it and all my other roms. Also, you can connect eight controllers to it, which is awesome.

There are also some unfinished high-resolution texture packs for Ocarina of Time but I haven’t been able to find working download links. There are a lot more texture packs on emutalk.net, but, as I said, it’s pretty hard to find packs that are totally done. Anyway, hope the guide is helpful, here are some screenshots:

Cell Shading Package

items

THE LEGEND OF ZELDA-4

THE LEGEND OF ZELDA-11

THE LEGEND OF ZELDA-20

THE LEGEND OF ZELDA-194

untitled1

High-Resolution Package

THE LEGEND OF ZELDA-1

THE LEGEND OF ZELDA-2

Definition of jealousy

Just awesome.

A lot more on NeoGAF’s forum, some of those Metal Gear Solid and Resident Evil collections are insane!

Twilight Princess annoyances

I completed Twilight Princess today, very nice game, took me about 35 hours, with some sub-storylines completed, which was a bit surprising because I've read that the main storyline itself would contain atleast 50 hours of gameplay. Anyway, the more perfect a game is the easier it is to point out the few annoying things in it, and that's what I'm gonna do now.

"EYE GOTZ 5 RUPIZ!" I don't need a message almost every time I pick up rupee that isn't green. Also you can't even skip the text, which means there's a small waiting time before you can close it. Imagine picking up more than five different rupees in a row and you'll get the idea. Luckily these messages only appear when it's the first time you collect these rupees a new place.

You're too rich! If you open a chest with a rupee inside, and the value of that rupee exceeds the amount you have left in your wallet, the rupee (and the chest) will remain untouched. "Why is this annoying?" you may think, well I'll tell you why, when you run around some gigantic dungeon looking for important chests it is pretty damn irritating that you have to remember which chests that contain huge rupees and which ones you haven't opened.

That's it? The bosses are ridiculously easy, I don't think I've died at any of the bosses, didn't die at the final one anyway, and that's supposed to be the hardest one. Therefore the rush you normally get when you finally kill a boss after a lot of tries is non-existing.

It's over when it's over. In a game where you have as much freedom as Twilight Princess it would be nice to be able to save the game when you have completed the main storyline and then continue playing the sub-missions, unfortunately you can't.

All I remember at the moment, if you remember more of them write a comment. ;)

25 hours later

25 hours into Twilight Princess I had accepted the fact that this game wouldn't bring anything new to the series, but then I had to go to this cold place called Snowpeak…

(Minor spoilers)

I've played a couple of Zelda games, some of the GameBoy-versions and especially Ocarina of Time, and so far most of the gear, temples and so on in TP, is just as in the old games, and I haven't even played Wind Waker. Forest Temple, Fire Temple, Water Temple, it's all there. Running around Hyrule Castle Town the other day, slapping the sillyness out of annoying dogs, I got a new mission where I was to investigate the "snowy mountains to the north" because the Zoras were annoyed by some Yeti-like monster with a reeking fish. Off I go, the scenery is cool, snow and blizzards, never seen that in a Zelda-game before (afaik), you have to follow the scent of the socalled Reekfish to get through it and then you meet Yoti, a huge, friendly yeti who screams stuff like "I LIKE FISH!" and "UH UH! YOU LOOK TASTY BUT I GOT FISH!", hilarious fella, he invites you to his house and you have to complete a cool little snowboarding game to get there (complete with jumps and everything), you arrive at his house, which is actually a gigantic mansion, go inside, meet his sick wife, and start investigating the place to find a key for the yetis' bedroom (in which the mission objective, a mirror shard, is located). The atmosphere in this place is amazing, the cozyness in the living room, with an open fire, and kitchen (in which Yoti is making a soup for his wife), stands in stark contrast to the freezy courtyards and creepy hallways in the rest of the house. So far, this level has been the coolest in the entire game, you run around looking for the key, blasting away icewalls with cannons and a big wrecking-ball, stumbling upon ingredients for the soup and eventually fighting against the yeti wife (Yota), who, because of an Lord of the Rings-like obsession, turns into a demon. Also, before getting this mission, you see a cutscene with Ganondorf (!) who hadn't been mentioned in the game until that point. Twilight Princess just got a hell of a lot better.

Legend of Zelda timeline

GameTrailers have produced some excellent Zelda Retrospective episodes, the final one, number 6, is about the timeline of the Zelda universe, and they try to line the existing Zelda games in a chronological order according to the periods of time they happen in the over all story line. It's very interesting, so take a look.